Blogs

MLU: Masterful Goalposting

MLU: Masterful Goalposting

August 28, 2022

My Little Universe (SayGames Ltd) is a casual exploration game with resource-collecting gameplay. While simple at first glance, the game has unique design tricks designers can add to their repertoire. Let's explore what My Little Universe does to…

Gold, Goblins, and Good Game Design

Gold, Goblins, and Good Game Design

July 08, 2022

Gold and Goblins (created by AppQuantum) is a very unique idle game. It requires more action and strategy than traditional idle games but still maintains the incremental flavor of them. It has gained more than 10 million downloads since its launch…

How to Bake the Perfect Pie

How to Bake the Perfect Pie

June 09, 2022

Gameplay Breakdown Love & Pies (Trailmix Ltd) is a merge game involving the player combining items to finish orders. This takes place on the player’s board, which over time becomes cluttered with items. When the player finishes an order they earn…

Rush Royale: What Genre is it really?

Rush Royale: What Genre is it really?

May 24, 2022

Rush Royale (developed by My.com) is a fast follow-up to Random Dice which it quickly surpassed, along with other competitors such as Defense War or Random Royale. I have also tried to make simple PvP games, twice, and both have failed. (See our…

Analyzing Coin Master's Magnets

Analyzing Coin Master's Magnets

May 13, 2022

How Strong is Our Magnet? Game mechanics are magnets, attracting players to try out the experiences designers craft. From strategic tower defenses to idle roguelikes, core loops emerge from gameplay. These loops hook players and keep them enticed…

Merge Dragons: Finding the Right Slice

Merge Dragons: Finding the Right Slice

April 26, 2022

Here at Funovus, we Technical Designers are in search of constant learning opportunities we can apply to our designs. By playtesting and studying popular titles, we can concisely convey valuable designer knowledge that others can take away and apply…

Royal Match Dominates Match-3: What Can ALL Designers Learn?

Royal Match Dominates Match-3: What Can ALL Designers Learn?

March 11, 2022

Funovus Technical Designers share knowledge with each other to level up in what we call ‘Game Salons’. We do group playtests of games and discuss them together to refine our own game design skills. It’s a fun, social way for all of our designers to…

Profiling Game Performance

Profiling Game Performance

March 10, 2022

Every game will encounter performance issues at some point, and will need to be optimized. But how do you optimize a game? Sure, there are some general guidelines like “don’t use too many draw calls,” etc, but those might not apply to all situations…

Merge War — Three Reboots, Three Lessons

Merge War — Three Reboots, Three Lessons

December 21, 2021

We’ve all had pet projects that have struggled to find success that we have to reboot or scrap. I’m here to talk about one such game here at Funovus, and the lessons we’ve learned from it. Meet a game called Merge War! The Dream: a RTS-Lite for…

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